Behaviorist, cognitivists, and constructivist theories impact education and instructional technology each in particular ways. According to Smaldino, Lowther, and Russell (2008), behaviorism focuses on observable behavior of the students. A behaviorist approach to integrating technology would be using drill and practice exercises that provide some type of reward or consequence while playing, giving the students an incentive to perform well. As for cognitivism, Roblyer (2007) states that they believe learning is shaped by a sequence of instructional events appropriate for a specific type of learning. This approach would use problem-solving software within the classroom to monitor students’ cognitive strategies to draw conclusions and develop solutions. Constructivism is the one approach that allows for more flexibility in implementing technology into units or lessons. Gabler and Schroeder (2003) explain constructivist think that learning should be connected to the students’ interest and built upon their prior knowledge. Web quests would be one way to compliment the constructivist theory on integrating technology while still allowing the students to have an active role in the learning process.
Behaviorism focuses upon recalling facts and information and promoted the lower cognitive skills according to Bloom’s Taxonomy (Wong, 1999). Behaviorists think that instruction should be teacher directed, and students simply regurgitate the information from the lesson. According to Smaldino, Lowther, and Russell (2008), behaviorist rely upon observable behaviors, explain simple learning tasks, and applying higher order thinking skills is limited. An example of a behaviorist approach to implementing technology within the classroom is using drill and practice software. The website Funbrain, http://www.funbrain.com, is designed for this specific purpose. It provides drill and practice exercises for all subject areas mainly geared towards kindergarten through eighth grade. I chose the link to Monkey Grammar found at www.funbrain.com/grammar/index.html. This drill exercise has two options: beginner and advanced. Students are required to identify the correct part of speech within a sentence to answer the question. If they choose the appropriate answer, the monkey receives a banana. Behaviorist focus on rewards and consequences as way to motivate students, therefore this particular exercise compliments this aspect of the theory. In addition, the exercise list definitions and examples of the parts of speech for students to refer to for assistance. Students and teachers receive immediate feedback on the results. This website is an excellent example of how teacher can use a behaviorist approach to accessing students’ recall of the parts of speech within sentences. It is repetitive in presentation and tasks. Students are given the same sentences yet asked to recognize a different part of speech in the sentence. The only problem with drill and practice software such as Funbrain is it promotes competition among students, and some students may become bored with continuous play.
Cognitivism is similar to behaviorism in the way the instruction is presented and the immediate results given on student thought processes. However, according to Roblyer (2007), cognitivists believe learning is shaped by a sequence of instructional events appropriate for a specific type of learning. A cognitivist approach to integrating technology into the lessons would be or students to interact with problem-solving software. The website http://www.vocabulary.co.il provides a variety links to problem solving games such as crossword puzzles, word searches, matching games, unscrambles, and quizzes. The link I choose was www.wordplays.com/fcgo-bin/jumble.pl. Students are required to locate words within a word. Unlike the behaviorist approach, this focuses on students thought process and higher cognitive skills to complete the task. Smaldino, Lowther, and Russell (2008) state that exercise such as this creates an environment that engages children to use cognitive strategies and thinking skills. Much like the drill and practice exercises, this particular game is repetitive its representation and results. The cognitivist approach emphasizes learners’ need prerequisite skills to build upon for new skills (Roblyer 2007). This particular website is a strong example of implementing this particular aspect of the cognivist theory. The website also provides immediate feedback for students and teachers. Computer-based learning from a cognitivist perspective gives fast, accurate information on students’ skill levels and gives consistent activities to compliment directed instruction.
Web quests are an example of integrating technology into the classroom using a constructivist approach on learning. Smaldino, Lowther, and Russell (2007) state constructivist believe students should have an active role in the learning process, and learning should connect to students personally. The Teach-nology website is an excellent resource for web quest that correlates with constructivism. This site provides links to web quests in history, literature, and science. The link http://www.teach-nology.com/teachers/lesson_plans/computing/web_quests gives information to each of the web quests that students can complete on a specific unit. A majority of the web quests provide students with an introduction to the information to be researched, an explanation of the task students’ are to conduct, the process of how to conduct to the web quest, how each students will individually be accessed and evaluated, and a conclusion when the web quest is completed. For teachers, the links give a detailed description of the objectives that are being taught, the types of learners it is developed for, step by step instructions of the specific web quest, resources that are needed for students to conduct the web quest, and how to assess or evaluate the students. Teach-nology compliments the constructivist approach by encouraging students to delve into an activity on their own and take responsibility for the learning. Also, it promotes critical thinking skills and the higher cognitive strategies on Bloom’s Taxonomy (Wong 1999). Furthermore, this website provides students with opportunities to assemble their own knowledge.
Depending upon the purpose of the instruction and the learning objectives, teachers should use the approach that is most appropriate for their intended uses. The behaviorist approach may not promote higher thinking skills but does provide an opportunity for students who may still be struggling with the basic concepts to continue to practice and develop those skills. Drill and practice software assists teachers with allowing students to work at their own pace yet receive immediate feedback on their progress. Problem-solving software compliments the cognitivist approach to education. Students demonstrate cognitive strategies and thinking skills to complete tasks and receive feedback on their results. Web quests promote higher order thinking skills, and students play an active role in the learning process. Implementing web quests into the classroom supports the constructivist approach to education and learning. Behaviorism, cognitivism, and constructivism each promote a different way to present information and assists students in the learning process. Teachers should use the approach that is appropriate for their learning objectives in order to access and evaluate student progress and ensure student success in the classroom.
References
Crucible: Miller v. McCarthy. Retrieved April 16, 2010 from Teach-nology website:
http://www.teach-nology.com/teachers/lesson_plans/computing/web_quests
Funbrain: Monkey grammar. Retrieved April 14, 2010 from Funbrain website:
http://www.funbrain.com/grammar/index.html
Gabler, I. & Schroeder, M. (2003). Constructivist methods for the secondary classroom. Pearson
Education, Inc.: Upper Saddle River, NJ
Roblyer, M. (2007). Integrating educational technology into teaching. Pearson Education, Inc.:
Upper Saddle River, NJ